Instead of the eureka moment of putting the pieces together just right, the final product is often frustrating and confusing. With some of the puzzles, true satisfaction can be found, and the tools in the sandbox mode allow players to create endless opportunities. However, the game is missing some of the polish that should probably come with a sequel. The building mechanics are solid and the satisfying feeling of seeing a bridge come together, with all the moving parts working perfectly, is certainly awesome. Poly Bridge 2 has all the tools to be really good. The music can get rather repetitive quickly, which works against the experience since players may spend a lot of time figuring out a level. The low "poly" graphics are in the name, but it certainly has a level of charm to it. The visuals and music in Poly Bridge 2 are not complex. It will definitely be interesting to see the awesome levels that fans make, from simplistic creative challenges to off the wall wonky creations. After completion, the level can then be posted online for others to enjoy. This includes all the vehicles, a budget, anchors in the water, and more. Poly Bridge 2 also comes with a sandbox mode where players can create whole levels from the ground up, with all the gadgets and trinkets of the regular levels. It can easily end up being a guessing game of slapping wooded slabs together until the bridge doesn't fall apart. The larger the level gets the harder it is to understand just why it isn't coming together. It also is frustrating when bridges are collapsing left and right without truly understanding why. One would hope to make a bridge that is not just functional but looks cool, and it sometimes seems impossible to do so based on what Dry Cactus is asking for with many of the levels. The end result can also be a hideous bridge, making for a laughable design. Creating bridges over very long bodies of water that climb underneath of airplanes and need to open back up to make room for huge cruise ships can be more than a challenge. The most complex levels, however, can get quite involved. Some of the coolest levels are the ones that combine every tool in the game. It is truly fun to create a bridge that works like a giant puzzle for each piece that needs it. And when all these pieces come together the game is an absolute blast. In this scenario, the game works wonderfully. In this sequence, the player must create a bridge that is strong enough for the ambulance to cross first, then create the hydraulic system that can lift up for the boat to cross under the bridge, and finally secure enough for it to place back down for the motorcycle to drive across at the end. For example, "A" might be the ambulance vehicle, "B" might be the hydraulics for the draw bridge, "C" might be the boat, "D" might be the hydraulics for the draw bridge again, and "E" might be the motorcycle. Each item is marked with a letter in the alphabet. The original Poly Bridge was lacking in helpful information, which is why the community stepped in and filled the interwebs with countless tutorial videos and how-tos. Dry Cactus had plenty of time to create a better and more useful "help" section with Poly Bridge 2, but it seems to have missed that opportunity.Īt the start of every level, there is a quick rundown that explains when each item will move in the simulation. There is a tip section, but that area is again only slightly detailed. And when it comes to things like ropes and springs, there are no tutorials. The tutorial tells the player to click a few buttons, but doesn't explain why. This tutorial helps explain one of the core mechanics, but the hydraulics tutorial is not as helpful. When building a simple bridge, the "triangle" method of putting structural pieces in a triangle formation above or below the road helps hold the bridge together. There are a few tutorials, but even those aren't all that useful. While the tools are unique and cool, they can be rather confusing. Poly Bridge 2's biggest flaws are the lack of help that it gives its players. There is also a leaderboard for each level that shows players' top scores, including whether or not levels were completed with or without breaking the bridge (as it is possible to beat a level at an extremely cheap price while also breaking the bridge). Levels can still be completed over budget, but it's fun to try to beat them as cheaply as possible. While it's tempting to spend tons of money on expensive steel and cables, the cheaper less effective wood can still get the job done with some smart planning. Each level usually has a set budget, and completing the level under the budget isn't always easy.
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